League of Legends Patch 12.10 Notes – Release Date, More

League of Legends released its 12.10 patch notes, which are a compilation of all the changes for this season’s roster and champion updates. The release date is November 27th on PC and December 4th on Xbox One

The “league of legends patch 12.10 release date” is the upcoming patch for League of Legends. The patch will include more than just balance changes, but also new champions and skins.

This is where we’ll go through everything that’s new and different in Patch 12.10 for League of Legends.

Patch 12.10 for League of Legends is on its way to the PBE for a two-week testing period. The patch notes disclose its release date, as well as the inclusion of new skins from the High Noon range, improvements to champion durability, and more.

Riot Games’ famous MOBA receives frequent upgrades, which is why a patch calendar is required to keep track of when the next one is due. The LoL Patch 12.10 release date has been scheduled for Wednesday, May 25, when the modifications that have passed testing will be implemented on live servers.

Patch 12.10 for League of Legends

High Noon Samira (1350 RP), High Noon Sion (1350 RP), High Noon Tahm Kench (1350 RP), High Noon Twitch (1350 RP), and High Noon Viktor (1350 RP) are the five new skins available on the PBE (1350 RP).

Patch 12.10 for League of Legends Notes - Release Date, More High Noon Skins, Champion Durability Changes

Patch 12.10 for League of Legends Notes - Release Date, More High Noon Skins, Champion Durability Changes

Closer to launch, the LoL 12.10 maintenance schedule is always released. Patch deployment across multiple areas takes roughly 3 hours on average. Checking our League of Legends Server Status page is a great method to stay up to date on server outages due to patch deployment or other issues.

Nami and Twisted Fate will also get VFX changes in this patch, with the objective of bringing spell effects up to contemporary League standards while also boosting gameplay clarity.

Patch 12.10 also includes the champion durability updates that were mentioned earlier in May by the developer.

In order to offer players more time to counter their opponents’ movements, champions will have their basic health, armor, magic resist, and health per level boosted. The prevailing opinion is that the MOBA’s bouts have too much damage, which these adjustments attempt to correct.

Surrender by 20 has noticed the first set of item changes in League 12.10, which include nerfs to the Morellonomicon, Thornmail, and more.

Item Balance Changes in League 12.10

The Ruined King’s Blade

  • The rate of lifesteal has dropped to 7% from 8%.

Embarrassing Jewel

  • Magic Pen’s share of the market has dropped to 13% from 15%.

Bloodthirster

  • The rate of life theft has dropped from 20% to 18%.

Vest of Brambles

  • From 40% to 30%, Grievous Wounds have dropped.

Chainsword Chempunk

  • From 40% to 30%, Grievous Wounds have dropped.
  • The percentage of people with Enhanced Grievous Wounds has dropped to 50% from 60%.

Putrifier by Chemtech

  • From 40% to 30%, Grievous Wounds have dropped.
  • The percentage of people with Enhanced Grievous Wounds has dropped to 50% from 60%.

Demonic Adoration

  • Damage was reduced from 2/1.2 percent (Melee/Ranged) to 1.8/1 percent (Melee/Ranged).

Divine Divider

  • Heal was reduced from 7.8% /3.6 percent Melee/Ranged to 6% /3 percent Melee/Ranged.

Ring of Doran

  • Mana regeneration has been boosted to 1 from 0.75.
  • 1.5 1.25 damage amp mana replenish
  • The value of health has dropped from 50% to 40%.

Eclipse

  • Shield has been reduced from 180 + 40% bonus Attack Damage to 160 + 35 percent bonus Attack Damage.

The Wrath Elixir

  • Physical vamp dropped from 15% to 12%.

Emberknife

  • Omnivamp’s share of the market has dropped to 7% from 8%.

The Executioner’s Call

  • From 40% to 30%, Grievous Wounds have dropped.

Fimbulwinter

  • Shield value has been modified from 100-200 + 5% current Mana to 100-200 + 4.5 percent current Mana.

Goredrinker

  • Omnivamp’s share in the market has dropped to 8% from 10%.
  • Heal was reduced from 25 percent Base Attack Damage + 10 percent missing Health to 20% Base Attack Damage + 8% missing Health.

Hailblade

  • Omnivamp’s share of the market has dropped to 7% from 8%.

Shieldbow of Immortality

  • The rate of lifesteal has dropped to 7% from 8%.
  • Shield was reduced from 275 to 700 to 250 to 630.

The Knight’s Promise

  • From 8% to 7%, healing has diminished.

The Last Word

  • Armor was reduced from 20% to 16 percent.

The Iron Solari’s Locket

  • Shield was reduced from 200 to 365 to 180-330.

Regards, Lord Dominik

  • Armor penetration has dropped to 30% from 35%.

Blessing of Mikael

  • Heal dropped from 100-200 to 100-180.

Renewing Moonstone

  • Heal dropped from 70 to 60.
  • Heal and shield power have been reduced to 5% from 6%.
  • The gain in mythic passive heal has been reduced to 8 from 10.

Morellonomicon

  • From 40% to 30%, Grievous Wounds have dropped.
  • The percentage of people with Enhanced Grievous Wounds has dropped to 50% from 60%.

Reminder of Death

  • From 40% to 30%, Grievous Wounds have dropped.
  • The percentage of people with Enhanced Grievous Wounds has dropped to 50% from 60%.

Orb of Oblivion

  • From 40% to 30%, Grievous Wounds have dropped.

Redemption

  • Heal dropped from 200-4000 to 180-34.

Riftmaker

  • Omnivamp’s share of the market has dropped to 7% from 8%.

Embrace of Seraph

  • From 35 percent mana spent on heal to 25% mana spent on heal

True Ice Shards

  • Mana regen has been boosted from 100% to 115 percent.

Aegis of Sunfire

  • Stack damage was reduced from 12 percent to 10%.

Thornmail

  • From 40% to 30%, Grievous Wounds have dropped.
  • The percentage of people with Enhanced Grievous Wounds has dropped to 50% from 60%.

Scepter of Vampire

  • The rate of lifesteal has dropped to 7% from 8%.

Staff of Void

  • From 45 percent to 40%, magic pen was used.

Ghostblade by Youmuu

  • Lethality raised from 18 to 20.

Rune Balance Changes in LoL 12.10

Conditioning

  • Armor & MR decreased to 4% from 5%

Conqueror

  • From 9/6 percent melee/ranged, heal has been reduced to 8/5 percent melee/ranged.

Life’s Font

  • Heal dropped from 5 + 1 percent to 5 + 0.9 percent.

Guardian

  • Shield was reduced from 50 to 130 +12.5 percent AP + 8% bonus health to 45 to 120 +12.5 percent AP + 8% bonus health.

Orb of Nullification

  • Shield decreased to 35 – 110 (+0.09 AP and +0.14 bAD) from 40 – 120 (+0.1 AP and +0.15 bAD)>

Overheal

  • Shield was reduced from 10 (+10 percent Max Health) to 10 +9% Max Health).

Invoke Aery

  • Shield was reduced from 35 to 80 (+.25 AP)(+.4 bAD) to 30 to 75 (+.22 AP)(+.35 bAD).

The Smell of Blood

  • Heal dropped from 918-35 (+0.2 bAD, +0.1 AP) to 16-30 (+0.15 bAD, +0.08 AP).

Triumph

  • From 12 percent to 10%, health restoration has dropped.

More changes are anticipated to reach PTR in the coming weeks, and we’ll keep this blog updated as we learn more. Keep checking back to remain up to date on any impending buffs and nerfs.

League of Legends is now accessible on PC for free.

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The “league 12.10 patch notes” is the latest patch for League of Legends. The release date, and more information about the new content in this patch can be found here: https://support.riotgames.com/hc/en-us/articles/360000458529-League-of-Legends-Patch-12-10-Notes

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